Gamification: Level 4 | Use Wi-Fi to Win Advocates & Increase Loyalty | Blogging For Xirrus Wi-Fi

Analysts predict gamification will become integrated into more than 85% of daily tasks by the year 2020. If you’re a gamification β€œn00b” – it’s back to Level 1 for you.

Now, for the expert gamers: Over the course of this four-part blog series, we’ve explored multiple theoretical frameworks and real world examples that demonstrate our propensity for gamification.

It seems that, not only does gamification allow the user to β€˜psychologically extend’ their reach into a broader Eco-system, but it can foster brand loyalty as users carve out a meaningful, personalised narrative amidst a sea of big data.

Continue Reading

No more posts.