Gamification: Level 1 | Why We’re all Players | Guest Blog for Xirrus

When I think of the word, gamification, I imagine a retro-pixelated world of surrealism, or an ultra-futuristic landscape of lasers…but maybe that’s just me.
The sheer proliferation and pervasion of mobile devices and wearables is undeniable. In fact, it was recently reported by Gartner that 4.9 billion connected things are expected to saturate the market by the end of this year, with the number sky-rocketing to 25 billion by 2020.
 

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